CS @ Trinity College Dublin
I build apps and software that solve real problems. Right now that's Atlas, a social platform with no ads or algorithms.
An app that fights phone addiction at social gatherings. Guests join and distracting apps get locked so everyone actually talks to each other. Built with friends from college.
A social media platform built from scratch. No ads, no algorithms, no bots. Bluetooth proximity means you see content from people near you. My most ambitious project.
Three weeks completely disconnected from home.
In summer 2024, I spent three weeks in Tanzania volunteering at rural schools, camping, and hiking in the mountains. No Wi-Fi, no social media. Just the work, the people, and the landscape. It shifted how I see everything.
We camped at schools that had very little, helped where we could, and spent time with communities who had a very different relationship with life than anything I'd known. One of the most important experiences of my life.
Designed, advertised, and ran independently at 17.
I founded and ran a multi-week Dungeons & Dragons summer camp, handling everything solo: session design, marketing, bookings, registration, payments, and facilitation.
The camp welcomed new and experienced players. Sessions ranged from character creation workshops to full 15+ hour guided campaigns. I managed group dynamics and made sure everyone felt included.
I ran it again the following summer. The whole thing came from a simple idea: D&D should be accessible to anyone, not just those who already know the rules.
BSc/MSc Integrated Computer Science (2025–2030).
I'm studying Computer Science at Trinity College Dublin, currently averaging 72% in first year. The five-year integrated programme leads to both a BSc and MSc.
Before starting, I was selected for the Centre for Talented Youth Ireland Engineering Programme, where I averaged 90%.
At Trinity I'm also Captain of the 5-a-side football team, a member of the Juggling & Circus Society, and competed at the National Juggling Festival of Ireland.
A not-for-profit social media platform built solo.
Atlas is a social media app I've been building alone for over four months. No ads, no algorithmic feed, no bots. Content discovery works as a map of posts. Bluetooth Low Energy means you mostly see content from people you've actually been near, nudging real-world connection over doomscrolling.
About halfway done. It's consumed most of my free time and taught me backend architecture, state management, BLE, and what it actually takes to build something from scratch with no team.
A full-stack medical patient dashboard.
Metricare pulls together patient history, medications, drug interactions via the FDA API, and AI-generated summaries (Gemini) into one clean interface for healthcare providers.
Built as a team project. I worked on the backend (FastAPI, Python) and frontend integration.
Won Most Creative Use of AI & Best Teamwork.
At the Claude Hackathon at Trinity, our team built a collaborative Dungeons & Dragons campaign app powered by generative AI. The AI acted as a dynamic Dungeon Master, responding to players' choices and generating rich narrative in real time.
We won two awards: Most Creative Use of AI and Best Teamwork. Built in a single day.
An app that fights phone addiction at social gatherings.
Lockup is a team project I built with friends from college. Guests join a session and the app restricts distracting apps so everyone actually talks to each other at social gatherings.
Apple's restrictions on app control made us rethink the technical approach entirely. The design disagreements within the team turned out to be the most valuable part. They forced us to think harder about what the product actually needed to be.